#pragma once

#include <string>
#include "SpriteMonster.h"
class SpriteArmor:public SpriteMonster
{
public:
	SpriteArmor(void);
	~SpriteArmor(void);
	static SpriteArmor *node(const std::string arrayPic[],int nNum,float fIntervalTime,bool bRepeat=true);

	bool init(const std::string arrayPic[],int nNum,float fIntervalTime ,bool bRepeat=true);
};
